NOW LIVE

How to Run Published Adventure Modules for Dungeons and Dragons 5e

Share it with your friends Like

Thanks! Share it with your friends!

Close

We take a look at our top tips and tricks for running published modules in Dungeons & Dragons 5e. Whether you are running Rise of Tiamat, Curse of Strahd, Tomb of Annihilation, or any other 5e published adventure, we’ll show you how to save time, smooth out problems, and be prepared for game night!

This weeks episode is sponsored by Dungeon Fog! Try out this amazing digital map-drawing tool at https://bit.ly/dd-dgnfog

TIME STAMPS
2:50 – Read the Module
4:34 – Create a Roster
8:16 – Summarize The Adventure
11:03 – Print The Maps
15:08 – Skip The Boring Bits
18:08 – Make It Your Own
20:03 – Use Your Resources
____________________________
Watch us play live Tuesdays 6-9 PM EDT on Twitch:
http://www.twitch.tv/dungeon_dudes

Join our Patreon community:
https://www.patreon.com/dungeon_dudes

Get our custom t-shirts:
http://bit.ly/dungeondudesmerch

Pick up your next D&D book on Amazon using our affiliate links below to help support the channel:

Baldur’s Gate: Descent into Avernus — https://amzn.to/2Yer6tt
Ghosts of Saltmarsh — https://amzn.to/2JR2H3T
Xanathar’s Guide to Everything — https://amzn.to/2YjaIHY
Volo’s Guide to Monsters — https://amzn.to/2SseJVu
D&D 5e Starter Set — https://amzn.to/2Yjbc0K
D&D 5e Core Rulebook Set — https://amzn.to/2xYTKQG